Hard is not a fitting difficulty for this absolute nightmare of a hack. This hack also suffers with occasional blind jumps, misleading coin trails, and all that other shenanigans that would make your game artificially difficult.Īlso, the difficulty should 100% be changed to VERY HARD. It really starts to becomes nightmare fuel and even looking in lunar magic, I was still confused sometimes. Some of the late game levels really start to become irritating as levels just keep getting longer and they are very huge mazes. I would say around 35% of my gaming experience in this hack is just that level. I hope you all enjoy this hack as much as we did making and playing it, too!Ī complete walkthrough (Let's Play) can be found here at ninja boy's channel.Ī just started GERMAN walkthrough with the final version of the hack you can find here at Dusselchen's channel.ĭONUT SPEEDWAY over and over and over and over again. The Lunatic world is extremely challenging. It is very puzzle-filled and challenging, but still has a very relaxing difficulty in the first worlds. It is mostly vanilla - it has a lot of custom palettes, lots of MAP16 use with the original graphics, 2 custom blocks (star-break-block / No Yoshi-block) and over 100 exits. This hack's idea is to be a sequel to the original Super Mario World that is BIGGER, LONGER, HARDER, AND COOLER. Or maybe, Donkey Kong Country shuns other platformers' bright skies and green slopes for dribbling many caverns, faintly lit treetops, rainstorms, and mechanical zones.Link Show random Submission Details Name: The gameplay mainly focuses on Donkey Kong attempting to save his taken banana horde. Diddy is a gameplay character of Kong, which plays uniquely in contrast to the giant ape.
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